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We had requests from our community every single day before we announced the Nintendo Switch export. What was the reception like from developers currently using or thinking of using GameMaker Studio 2 when they learned that you were adding Switch support? When we launched the Nintendo Switch open beta on August 9th, we heard of developers getting their games running on a Nintendo Switch device within a couple of hours of being approved for access.

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GameMaker Studio 2 enables developers to export their games from GameMaker into many platforms including desktop, web, mobile and console with one code base. How easy is it to actually bring games made in the engine to Nintendo’s console? There was a lot of behind the scenes work with a small number of trusted developers and Nintendo earlier in 2017 to get us to that point. We announced our work with Nintendo prior to GDC in March this year. When did discussions with Nintendo start regarding Switch support?
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While GameMaker is an educational product, it also has a really high skill ceiling and is the basis for many hugely successful professional games including Hyper Light Drifter, Undertale, Minit, Nidhogg 2 and Crashlands. It’s often used as a tool for people starting out and is used to teach game design as part of the STEM curriculum in middle-school and upwards. GameMaker Studio 2 is a game engine that enables people to make 2D games.
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You can read our full interview below.įor those who are unfamiliar with GameMaker Studio 2, can you explain the tech and how it allows developers to create games?

The news was significant as it paves the way for even more developers to bring their titles to the system.įollowing the recent news about GameMaker Studio 2 entering open beta on Switch, we caught up with YoYo Games general manager James Cox to learn more about the origins of supporting Nintendo’s console, how easy it is to port games, what lies ahead for the future, and more. We’re tremendously excited by the opportunities the combination creates not only for our combined users, but also for the expansion of Opera’s gaming community.Earlier this year, GameMaker Studio 2 was announced for Switch. Our new Opera GX browser hit 7 million MAUs in December, 2020, up 350% year over year, while YoYo Games’ GameMaker engine achieved 400K new registered creators in 2020. Only last month, YoYo Games was acquired by internet browser firm Opera, to broaden its gaming segment.Īnnette De Freitas, Head of Business Development & Strategic Partnerships, Opera Gaming, added: “Gaming is a growth area for Opera and the acquisition of YoYo Games reflects significant, sustained momentum across both of our businesses over the past year. “As a result, our growing indie development community will soon be able to develop and launch their games straight onto these next-generation console platforms, with all the ease and simplicity they’ve come to expect from GameMaker.”
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“We’re extremely pleased to be extending our platform exports to offer support for PlayStation®5 and Xbox Series X|S consoles,” said Stuart Poole, General Manager, YoYo Games. Those using GameMaker to develop games for next-generation consoles will require either a GameMaker Studio 2 PlayStation, Xbox or Ultimate license.
